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Photogrammetry 2.0 - bits and pieces

Since last week, I have been trying to create a 3D model of my latest painted piece; it has been a fun nightmare.


My previous model was quite challenging as it required me to go take more than 400 photographs and required 3 different sources of light to get rid of most of the shadows; however, I only needed to use one side of it, so everything worked at the end.


My new piece is quite different; in order to allow people to navigate it from inside, I have to create a 360 model of it, which sets a bigger challenge for proper lighting and placement on the space.


My first idea was to hang it so I could take photos from all the angles, but that did not work because it is impossible to keep it still inside the studio; apparently, a ghost breeze lives within the room.


Next, I did take lots of images, placing the object in three different positions over a plinth. so far, I was able to make good enough models from three chunks of the original piece, now I have to figure out how to stitch them.


Why is this interesting to me?


I think that this "chunk" process might be the best way to go, although it is a bit annoying to put the pieces back together, this workflow might allow me to create bigger and complex pieces without worrying too much about RAM processing limits and might be a modular approach for model handling.

 
 
 

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