Bringing the chicken to life
- alejandro escobar
- Aug 30, 2016
- 1 min read
Updated: Jun 10
I have been working with Jennet for quite a while on the "chicken project"; the latest challenge has been to learn how to properly animate a 3D character using Blender.

After a long tutorial and several cups of coffee, I understood the basics of character animation, and now I am having fun animating this twisted character.
At the beginning of this project I was thinking about using photogrammetry to create static 3D models to use inside of Unity for a ""walk around project"", this new knowledge has opened new doors for me and I am now planning to create a series of videos with animated models from meshes built with photogrammetry. My first idea is to create a "moving reality" film.



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