Animated reality
- alejandro escobar
- Jul 17, 2016
- 1 min read
Last week, thanks to the collaboration I am doing with artist Jennet Thomas, I started to experiment with the animation of meshes using Blender.
First and through the use of photogrammetry, I created a model of my girlfriend's teddy fox.


Secondly, I imported the model inside of Blender and added some bones to animate it.</p>

Finally I exported a video of the small animated sequence.
Reflection:
This exercise allowed me to reflect on my practice as a video producer, I think it is really interesting to use video as a way to explore time and movement as fundamental parts of reality. Now I am planning to do a piece on which I will experiment with he animation of characters and physical objects.
What happens when you stay still but objects move around you, depicting a twisted perspective?



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